Game:
Nano
A 2 day project. The first ever game I worked on at the "Global Game Jam" in 2020. Team members included: Eric Lin (myself), James Harding, Martin Harriott, Yodhin Singh, and Daniel Hayward.

A very basic game created in Unity game engine in 2 days by a small team of 5 people including myself. The player character is controlled using WASD and mouse action listeners. WASD to move, mouse to pan the camera and left click to shoot. The objective of the game is to "repair all the broken parts on the motherboard". The player can interact with enemies and allies, but cannot interact with the objective. The allies that the player is escorting can interact with the objective.

The allies that are escored by the player utilize a basic AI. The allies are deployed using right click and will "repair the objective" that the player deploys them at. For the movement of the AI is set to follow the player on a baked in "nav-mesh". This is also the same for enemy AI. The only differene is that the enemy AI is disabled until the player gets within a certain range. Once within that range, the enemy AI will chase down the player until either they or the player are defeated.
Code for this project can be found on the Game_Nano page of my Github.